![]() ![]() In this space sandbox adventure, players can work together to build custom bases above or below ground, create vehicles to explore a vast solar system, and use terrain to create anything they can imagine. A player’s creativity and ingenuity are the key to thriving on exciting planetary adventures! In Astroneer you can: Reshape the ground under your feet as though it were made of clay. In Astroneer, players use their deform tool to dig, collect, shape and build anything they wish. Use this ability to dig to the center of the planet, build a ramp into the sky, or make megaliths just by using terrain! Survive on and explore carefully crafted planets that can be entirely deformed and traversed. ![]() Our vast solar system includes 7 wondrous planets that players can travel between and explore every inch of, from the entire spherical surface, through treacherous layers of caves, all the way down to the mysterious core. Each of those planets has unique and challenging surface and cave biomes that offer a multitude of challenges for players on their journey. Snap together components and objects to build bases and vehicles. Items that Astroneers craft and find in the world can all be snapped and connected together to create unique creations for any situation. Play with friends in 4 player online drop-in/drop-out co-op.Īstroneer is better with friends.Ĭustomize and decorate your bases, vehicles, and Astroneer. The lua uses up to 85%, leaving almost no room for the AI processes and thus causing the hearthlings to be idle.Group up with other players and work together to create massive industrial bases or to create fun games in the extensive creative sandbox. I still do not know why they’re literally lagging around when moving. This also does affect animals and monsters as well. While they are idling around, I’m certain they still use up some of the resources With the new weather feature, this may also have a negative impact on AI perfomance for the following reasons:įog causes monsters to spawn all over the world, sometimes, or not even at all, despawning them when the fog is over (still had zombies lying around after the fog). Thunderstorms may hit trees, causing them to drop wood (i.e. Even though they’ve reduced the rate of lightning hitting an object or hearthling, they can still hit nonetheless, slowly filling your world with wood, most of the time unreachable for hearthlings. While I’m not a programmer myself, I’m sure this causes the hearthling’s AI to try picking up the wood from the lightning, though this command may be overburdened by high priority tasks such a building or picking up nearby items instead, leaving an endless loop of commands and thus consuming more resourcesĪgain, these statements are just theoretical as I’m not a programmer and don’t know exactly how the code works. #STONEHEARTH MULTIPLAYER HEARTHLINGS VANISHED CODE# However, I do see a negative perfomance impact from weathers as one of the possibilities. Just to add some more info to this troublesome issue. I have been noticing the perpetual idling or amnesia of hearthlings at less than 20 hearthlings. In addition to this yes my game is modded and is the reason the crafting UI takes a couple of seconds to load. ![]() However would this be creating issues for general gameplay? Additionally I am noticing that the ai lua is being dominated by other processes (primarily light blue ) I do not receive any crash or issue notifications for the most part except when having an issue with a mod. I am using the 64 bit version of the game with the graphics adjust to mid level, I am using an intel i5 4690K, 16Gb of RAM, and an NVidia GTX 1060 ASUS RoG with 4Gb of RAM. #STONEHEARTH MULTIPLAYER HEARTHLINGS VANISHED 64 BIT# I dont know whether I am missing something here but I am getting bothered by the lag in reaction timing from the game, I would understand if my system was budget but this is anything but.
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